Is the final version planning to include 8 enemies per act? The empty boxes seem to suggest so. (With 4 acts that'd be 32 total enemies, 36 if there's a boss for each act)
It seems like it'll be tough to finish if that's the case, since unlike regular pvz, each enemy has to interact (more animations) with your units, instead of just doing a generic munching animation on everything. Either way, I just wanted to know whether to expect 8 or just the standard 2 per act, at least in the final version.
(Also, as for a personal suggestion, the chomper equivalent needs a range increase so that he can still grab someone who's attacking the unit in front of him. As it is he's pretty useless since you can't even use him as an insta, you can't dig him up while he's "chewing" so you're forced to watch him get taken out and lose the S rank. Regular chomper was already infamously bad, and he could at least eat from behind a nut and be used as an expensive single enemy insta.)
Not stages, enemies. There's 2 enemies per act. (Orc/goblin and Cowgirl act 1, Puppet and Witch in act 2). However, there is 8 boxes, so I was wondering whether the final version of the game would include 8 enemies per act, or the standard 2. This is not including any bosses (I am aware of the vampire boss).
This is simply the best parody of PVZ 18+ that I have seen, and one of the best parodies in general. The gameplay is essentially the same in the first chapter as in the original, although changed in places (for example, that we have not 5 lines, but 4, and that the bomb explodes not 3X3 cells, but 2X2). But in the second chapter, a unique enemy is added and a VERY COOL BATTLE WITH THE BOSS!!! But the game is clearly raw, and requires improvements. Below is my personal opinion about the shortcomings of the game.
The upgrade system is extremely strange. The thing is that if you pump up an archer, mage or dwarf in attack to the maximum, then they become very cool. The upgrades are expensive, but they are worth it. But if you pump up their HP, then almost nothing will change, despite the fact that improving HP costs the same as improving attack. It is not worth it at all. Unlike peasants, because they can be used as a VERY CHEAP living shield, and even doubling their HP is already very good, but you will use the rest of the fighters as weapons, not as a living shield. Otherwise, it just doesn't make sense. So why separate HP Upgrade and Attack when a unit can upgrade both at the same time:
LV1 HP-1 DM-5
LV2 HP-2 DM-7
The game also lacks live music (except for the boss fight and the last wave of any level) and achievements like:
"Chastity" - Complete all levels in normal mode without letting monsters fuck any men (not on the first try, but I managed it pretty easily).
"Pacifist" - Complete any level without killing or blowing up any enemies (this is difficult, but possible with peasants, shield fighters, and fuckers).
"Crystal Steroids" - Upgrade any fighter to the max.
"Oh No... But Oh Yes!" - Get all Game Over scenes.
"Stingy" - Complete a level (except the first) without missing a single coin.
"Greedy" - Accumulate 10,000 coins in one level.
(English is not my native language, I write through a translator, I apologize if I made a mistake somewhere)
I also think there is a lack of a minigame in the middle of the second act, a boss at the end of the first act (I don't know, goblins and lambs probably live in the forest, and perhaps it is logical that their leader is a bear Girl or something like that). And I really want to add an almonach, with a description and a brief biography of enemies and warriors, as in the original.
For example:
Fuckers - life-long convicted sex maniacs who were offered clemency in return for help in the war against monsters. "This is the best job in the world!"
Farmers - why don't farmers fight with pitchforks? "My taxes go into your salary, and you want me to do your job too, you lazy?"
Again, this is my PERSONAL opinion and I understand that many may disagree with it... but the music of the day and night levels (until the last wave) is TOO childish. Too simple. Yes, in the original it also started out simple, but as the enemies moved forward and the player developed, the music became more complex, and smoothly transitioned to its own more complex version, and, if I'm not mistaken, the already complex version of the soundtrack was looped, without returning to the simple music from the beginning. BUT your warriors kill monster girls who want to fuck them, and their king. Some women fuck warriors, someone gets blown up by an anti-personnel mine, THE ENEMIES ALMOST BROKE THE DEFENSE!!! but the music does not become more complex and intense until the very last wave. Again, I repeat, this is my personal opinion, but in my opinion it is worth adding progressive music, like in the original, so that at the end of the level the melody itself becomes intense. This does not apply to the boss. Her music is just perfect for the boss fight!
I'm having the same problem as cned14. I deleted all old saves, all old versions of the game, and freshly installed the new version, but the shield and farmers will not appear in the sidebar. It's now impossible to complete 1-2 on easy...
I choose farmers archer and shieldman along with both bombs but the farmers and shieldman don't show up on the options when I enter the fighting mode. Help
farmer, archer, shieldman, landmine, chomper and explosive keg, try and use explosieves as much as you can, have farmers on 3rd row and 2 archers behind. after first rush sell farmers and get 3 rows with archers you might need a t3 attck upgrade on archers and keep shieldman on 4th row full hp by selling if they are low, if it comes close on last wave, sell archer and place chompers
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Is the final version planning to include 8 enemies per act? The empty boxes seem to suggest so. (With 4 acts that'd be 32 total enemies, 36 if there's a boss for each act)
It seems like it'll be tough to finish if that's the case, since unlike regular pvz, each enemy has to interact (more animations) with your units, instead of just doing a generic munching animation on everything. Either way, I just wanted to know whether to expect 8 or just the standard 2 per act, at least in the final version.
(Also, as for a personal suggestion, the chomper equivalent needs a range increase so that he can still grab someone who's attacking the unit in front of him. As it is he's pretty useless since you can't even use him as an insta, you can't dig him up while he's "chewing" so you're forced to watch him get taken out and lose the S rank. Regular chomper was already infamously bad, and he could at least eat from behind a nut and be used as an expensive single enemy insta.)
in 2 act 11 stage
Not stages, enemies. There's 2 enemies per act. (Orc/goblin and Cowgirl act 1, Puppet and Witch in act 2). However, there is 8 boxes, so I was wondering whether the final version of the game would include 8 enemies per act, or the standard 2. This is not including any bosses (I am aware of the vampire boss).
Bro add the pool lvls from pvz and add a shark girl
any water type monster girl is awesome
WTF... Why can't I use "sunflower" and "nut"
Delete old save, this should be done if you have played in 0.2.3 and below
Oque devo fazer quando completo a fase 2-9? quando eu completo não acontece nada.
This is simply the best parody of PVZ 18+ that I have seen, and one of the best parodies in general. The gameplay is essentially the same in the first chapter as in the original, although changed in places (for example, that we have not 5 lines, but 4, and that the bomb explodes not 3X3 cells, but 2X2). But in the second chapter, a unique enemy is added and a VERY COOL BATTLE WITH THE BOSS!!! But the game is clearly raw, and requires improvements. Below is my personal opinion about the shortcomings of the game.
The upgrade system is extremely strange. The thing is that if you pump up an archer, mage or dwarf in attack to the maximum, then they become very cool. The upgrades are expensive, but they are worth it. But if you pump up their HP, then almost nothing will change, despite the fact that improving HP costs the same as improving attack. It is not worth it at all. Unlike peasants, because they can be used as a VERY CHEAP living shield, and even doubling their HP is already very good, but you will use the rest of the fighters as weapons, not as a living shield. Otherwise, it just doesn't make sense. So why separate HP Upgrade and Attack when a unit can upgrade both at the same time:
LV1 HP-1 DM-5
LV2 HP-2 DM-7
The game also lacks live music (except for the boss fight and the last wave of any level) and achievements like:
"Chastity" - Complete all levels in normal mode without letting monsters fuck any men (not on the first try, but I managed it pretty easily).
"Pacifist" - Complete any level without killing or blowing up any enemies (this is difficult, but possible with peasants, shield fighters, and fuckers).
"Crystal Steroids" - Upgrade any fighter to the max.
"Oh No... But Oh Yes!" - Get all Game Over scenes.
"Stingy" - Complete a level (except the first) without missing a single coin.
"Greedy" - Accumulate 10,000 coins in one level.
(English is not my native language, I write through a translator, I apologize if I made a mistake somewhere)
I also think there is a lack of a minigame in the middle of the second act, a boss at the end of the first act (I don't know, goblins and lambs probably live in the forest, and perhaps it is logical that their leader is a bear Girl or something like that). And I really want to add an almonach, with a description and a brief biography of enemies and warriors, as in the original.
For example:
Fuckers - life-long convicted sex maniacs who were offered clemency in return for help in the war against monsters. "This is the best job in the world!"
Farmers - why don't farmers fight with pitchforks? "My taxes go into your salary, and you want me to do your job too, you lazy?"
Brief biography of enemies and warriors, as well as a mini-game for Act 2 are in the plans. Achievements are a very interesting thought.
I didn't understand you a bit, what do you mean by live music?
Again, this is my PERSONAL opinion and I understand that many may disagree with it... but the music of the day and night levels (until the last wave) is TOO childish. Too simple. Yes, in the original it also started out simple, but as the enemies moved forward and the player developed, the music became more complex, and smoothly transitioned to its own more complex version, and, if I'm not mistaken, the already complex version of the soundtrack was looped, without returning to the simple music from the beginning. BUT your warriors kill monster girls who want to fuck them, and their king. Some women fuck warriors, someone gets blown up by an anti-personnel mine, THE ENEMIES ALMOST BROKE THE DEFENSE!!! but the music does not become more complex and intense until the very last wave. Again, I repeat, this is my personal opinion, but in my opinion it is worth adding progressive music, like in the original, so that at the end of the level the melody itself becomes intense. This does not apply to the boss. Her music is just perfect for the boss fight!
the farmers will get an upgrade in the future known as "militia men" which will allow them to fight
It's telling me to update when I try to install but I don't have the game
Can you attach a screenshot?
please just increase the speed of fast forward a little more. It takes forever for anything to charge up
Love this game, I'm glad it got a update!
What's next?
Am i missing something?
This is the whole gallery at the moment. Rest of H-content has not been added to the gallery, but there is in the game
So like when the werebat kills an human i can't see that only in game
Werebat only on boss battle Vampire
where is the rest???
I think I downloaded a better PvZ
♥
I am stuck in the home screen and can't click anywhere how can you help me
Android or windows?
This made me think of it kinda like plants vs zombies.. but with people and it's sex
could this possibly be available on mac
Impossible
"The Mommies are coming"
We got Monster Girl NSFW TDS before GTA 6
Update please this game is so good!!
BTD6 no difs
Keep up the good work
I'm having the same problem as cned14. I deleted all old saves, all old versions of the game, and freshly installed the new version, but the shield and farmers will not appear in the sidebar. It's now impossible to complete 1-2 on easy...
You deleted save in C:\users\yourUser\appdata\Local\Monster_girl_assault ?
nice game
I don't know when it will be updated.
我什么时候可以在这里看到新版本?
Soon. I'm looking forward to it.
Love the game
I choose farmers archer and shieldman along with both bombs but the farmers and shieldman don't show up on the options when I enter the fighting mode. Help
Delete old save
我什么时候可以在 itch 上看到新版本?
No news yet?
cant get trough act 2-10 any ideas or strategys?
farmer, archer, shieldman, landmine, chomper and explosive keg, try and use explosieves as much as you can, have farmers on 3rd row and 2 archers behind. after first rush sell farmers and get 3 rows with archers you might need a t3 attck upgrade on archers and keep shieldman on 4th row full hp by selling if they are low, if it comes close on last wave, sell archer and place chompers
Can't wait for the unit upgrade update, especially for the farmer if they can produce 2 sun/farmer xd
When Update?
Soon (─‿‿─)
Thank you
I don't know if this support to happen. There was no enemy but still going on.
The game mecanic along with its animations works quite well. I have nothing more to say, highly recommended.
When can we update Android?
man I am terrible at plants vs zombies so I know I'm gonna suck at this
When the free 0.2.6 update is gonna be release? its been passed 1 month since available on patreon.
I'm praying rn
PvZ?
add pvz solar flare
W